Advanced Graphics Programming Using OpenGL, First Edition (The Morgan Kaufmann Series in Computer Graphics)

advanced graphics programming using opengl, first edition (the morgan kaufmann series in computer graphics)

more information about Advanced Graphics Programming Using OpenGL, First Edition (The Morgan Kaufmann Series in Computer Graphics)

Advanced Graphics Programming Using OpenGL, First Edition (The Morgan Kaufmann Series in Computer Graphics)

Editorial Reviews
Review
"You may think you know OpenGL. As a software engineer with ten years of OpenGL experience, I thought I did. However, this book quickly convinced me that I was very much mistaken. David Blythe and Tom McReynolds have taught me much that I did not know, and in the process improved my company's products. This is a book for computer graphics enthusiasts, both amateur and professional. If you use OpenGL in your work, Advanced Graphics Programming using OpenGL will be your constant companion. Be sure to get your own copy, however - my copy is not leaving my desk under any circumstances!"
Ian Ashdown, President, byHeart Consultants Limited

Book Description
Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniquesbeyond those learned in introductory computer graphics textsis not as easy to come by as inexpensive hardware.

This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniquesthose that dont require esoteric hardware or custom graphics librariesthat are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs.

* Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems.
* Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment.
* Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.
* Code fragments are used in the book, and full blown example programs for virtually every algorithm are available at www.mkp.com/opengl

Advanced Graphics Programming Using OpenGL, First Edition (The Morgan Kaufmann Series in Computer Graphics)

Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics),Tom McReynolds,David Blythe,Morgan Kaufmann,1558606599,Computer Bks - Other Applications,Computer Books: General,Computer Graphics - Design,Computer Graphics - Game Programming,Computers,Computers - Other Applications,Image processing,Programming - General,Computers / Programming / General

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