Flash MX Audio Magic

Flash MX Audio Magic

Flash MX Audio Magic

more information about Flash MX Audio Magic

Editorial Reviews
Book Description
Half of Flash is AUDIO, not just visual: Don't let bad sound ruin your great looking Flash site. Flash Audio Magic is organized into six projects-based sections, each of which contains several stepped-through tutorials for mastering a critical component of creating and integrating audio with Flash. These six sections are followed by four appendices completely covering the myriad resources on the book's CD and how to use them, keyboard shortcuts, bibliography (books and web sites), and more. The CD-ROM includes trail version of Flash, ACID Pro 3.0, copy of ACID Xpress, Vegas Audio 2.0, SoundForge XP, 4.5, library of ACID loops, FLA, SWF and WAV examples, list of online resources. Flash Audio Magic is not tied to a specific rev of Flash.

From the Publisher
Audio integration is a big question mark (or an unfortunate afterthought) for many Flash developers and designers (yes, there is such a thing as audio *design*). Yet it represents a complete other dimension for expressing your point with Flash; this goes for almost any application of Flash, no matter how bluntly commercial or esoterically artistic. And... there are skills you can sharpen to make yourself better at audio integration. There may well be skills you never knew you needed. This book may be worth a look:

1. Q: WHAT'S IN IT? A: Recipe-like tutorials covering Audio Design; Recording Techniques; Editing; Enhancing Your UI w/ Audio; Controlling Audio Playback; Creating Looping Backgrounds; Creating Backgrounds for Synchronization; Using Background Sound for Your Flash Projects; Controlling Sounds with ActionScript; Streaming MP3 Audio in Flash; Building a MultiSound Mixer; Designing Game Architectures; Finding Source Material for Game Audio; Video Audio Planning & Creation; and Flash-Tracked QuickTime.

2. Q: WHAT ABOUT AUDIO SOFTWARE? A: It was our experience in developing this book that so many people are jumping on the audio development bandwagon--and in the process, adopting so many different programs available--that most of you will already have your own software. The authors chose to use Sonic Foundry's Sound Forge (audio editing), ACID PRO (music creation), and Vegas Video (video editing) software for the demos and screenshots in the book, but most programs have the same basic features and can be used to get the same results shown in the book. For PC users who don't yet have any of this software, the Sonic Foundry demos included on the CD have all the features necessary to learn the principles shown in the book. For Mac users, time limitations prevented us from getting licenses cleared for Mac-based demos. Not to worry: You can download Mac-based audio software (including the free demos that do what the book discusses) from sites like hitsquad.com and Mac Digital Audio.

3. Q. WHO ARE THESE PEOPLE? A: Four very talented, diverse professionals, coming from the creative side as well as the development side; coming from commercial interests and coming from the experimental. Check out their bios elsewhere on this page; then check out their web sites. You can do this. Sound cool?

Thanks, and let me know what other books you need. We'll see what we can do. Steve Weiss, executive editor, New Riders. steve.weiss@newriders.com.

Flash MX Audio Magic

Flash MX Audio Magic,Brad Kozak,Manuel Clement,Eric E. Dolecki,Craig Swann,New Riders Press,0735711941,Animation,Computer Bks - Internet,Computer Books And Software,Computer Graphics - General,Computer animation,Computer sound processing,Film & Video - General,Flash (Computer file),Hardware - Personal Computers - General,Interactive & Multimedia,Internet - General,Microcomputer Sound,Performing Arts,Computers / Internet / General

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