Principles of Three-Dimensional Computer Animation: Modeling, Rendering, and Animating With 3d Computer Graphics (Norton Books for Architects & Designers)
Principles of Three-Dimensional Computer Animation: Modeling, Rendering, and Animating With 3d Computer Graphics (Norton Books for Architects & Designers)
Editorial Reviews
Michael Scroggins, director, Computer Animation Labs, California Institute of the Arts
At last! A book that I can wholeheartedly recommend to my students. . . . A key text in my classes.
Book Description
The basics of 3D computer animation, updated to reflect the latest advances in animation technology. Retaining the structure and substance of the successful first edition, O'Rourke integrates techniques that have become an accepted part of technology since the book was published. New sections cover advanced modeling, rendering, and animating techniques, including expressions, blended surfaces, environment rendering, animation constraints, volumetric lights, and an expanded description of particle systems. A new chapter on animation production has been added.
Principles of Three-Dimensional Computer Animation: Modeling, Rendering, and Animating With 3d Computer Graphics (Norton Books for Architects & Designers)
Principles of Three-Dimensional Computer Animation: Modeling, Rendering, and Animating With 3d Computer Graphics (Norton Books for Architects & Designers),Michael O'Rourke,W. W. Norton & Company,0393730247,Animation,Art,Computer Bks - Desktop Publishing,Computer Graphics - General,Computer animation,Computer graphics,Film & Video - General,Microcomputer Graphics,Performing Arts,Three-dimensional display systems,Computer graphics software,Computer modelling & simulation,Graphic design
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