Writing for Animation, Comics, and Games

Writing for Animation, Comics, and Games

Writing for Animation, Comics, and Games

more information about Writing for Animation, Comics, and Games

Editorial Reviews
Book Description
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

* Career rules of-the-road for comics, computer games, and animation...from an insider's perspective
* Written for beginners and professionals alike
* Authored by a distinguished writer, whose credits include X-Men Evolution, Teenage Mutant Ninja Turtles, and Lord of the Rings

About the Author
Based in Los Angeles, California.
Christy Marx is a writer, story editor, series developer, game designer, and interactive writer. Her many credits include: Babylon 5 and the Twilight Zone; 20,000 Leagues Under the Sea; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Lord of the Rings; Elfquest; and more.

Writing for Animation, Comics, and Games, First Edition,Christy Marx,Focal Press,0240805828,Composition & Creative Writing - General,Computer Books: General,Computers,Film & Video - Direction & Production,Film & Video - Screenwriting,Interactive & Multimedia,Language Arts / Linguistics / Literacy,Pop Arts / Pop Culture,Computers / Interactive Media

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