Ultimate Game Programming With DirectX
Editorial Reviews
Book Description
Ultimate Game Programming with DirectX explores the ins-and-outs of DirectX, the most widely used game development API available. Anyone interested in learning how to program a game, you need to know DirectX. Written for game development students, hobby programmers with a basic to intermediate knowledge of C++, and beginner game and graphics programmers, the book details the complexities of DirectX in an easy-to-follow and practical style. Using the creation of an FPS game as the ultimate project in the book, programmers work through all aspects of DirectX beginning with an overview of Direct3D. From there they progress to lighting & objects, textures, and an essential math review. Next come collision detection, input & sound, animation, models, .X files, bone animation, world management, height maps, octrees, and BSP trees. With all of this knowledge, you?ll be ready to work through the last part of the book where the FPS game is createdand you'll have the knowledge and skills you need to program your own games and high-quality animations.
About the Author
Allen Sherrod (Smyrna, GA) is the host of the game programming web site www.UltimateGameProgramming.com for beginner and hobby game programmers. He writes regular columns and develops code for this popular site. He has been programming in many different languages such as C, C++, Java, QBasic, Visual Basic, Assembly, and more for the past 6 years and he graduated from Devry university graduate with a bachelor?s degree in computer information systems.
Ultimate Game Programming With DirectX,Allen Sherrod,Charles River Media,1584504587,Computer Books: General,Computer Graphics - Game Programming,Computer games,Computers,DirectX,Games / Gamebooks / Crosswords,Programming,Video & Electronic - General,Computers / Entertainment & Games / General
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