Game Writing: Narrative Skills for Videogames
Editorial Reviews
Book Description
As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today?s studios and developers need good writers. Game Writing: Narrative Skills for Videogames is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, this unique collection of practical articles provides the foundations to the craft of games writing. The articles detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. Game Writing is suitable for both beginners and experts, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.
About the Author
Chris Bateman is the managing director of International Hobo Ltd. and has been working in game design for almost fifteen years. He is best known for the game design and scripting of Discworld Noir, a platinum-selling game which was praised as the best game ever scripted by The Times (London).He has also reaped praise for his design of Ghost Master, which has been a huge critical success worldwide. He is also known worldwide for informative game industry articles published in dozens of magazines.
Game Writing: Narrative Skills for Videogames,Chris Bateman,Charles River Media,1584504900,Computer Bks - Games,Computer Graphics - Game Programming,Games,Games/Puzzles,Video & Electronic - General,Games / Video & Electronic
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